Eldritch Invocations | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Eldritch Invocations

Eldritch Invocation feature or Aldritch Adept fea

AGONIZING BLAST
Prerequisite: At Least One Warlock Cantrip   Choose one of your known Warlock cantrips that deals damage. You can add your spellcasting ability modifier to that spell’s damage rolls. Whenever you gain a Warlock level, you can change which of your damaging Warlock cantrips benefits from this invocation.   ARMOR OF SHADOWS
Prerequisite: None   You can cast Mage Armor on yourself without expending a spell slot.   ASCENDANT STEP
Prerequisite: Level 5+ Warlock   You can cast Levitate on yourself without expending a spell slot.   DEVIL’S SIGHT
Prerequisite: None   You can see normally in Dim Light and Darkness—both magical and nonmagical— within 120 feet.   ELDRITCH MIND
Prerequisite: None   You have Advantage on Constitution saving throws that you make to maintain Concentration on a spell.   ELDRITCH SMITE
Prerequisite: Level 5+ Warlock, Pact of the Blade   Once per turn when you hit a creature with your pact weapon, you can expend a Warlock spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller.   ELDRITCH SPEAR
Prerequisite: At Least One Warlock Cantrip   Choose one of your known Warlock cantrips that deals damage and that has a range of at least 10 feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.
Whenever you gain a Warlock level, you can change which of your damaging Warlock cantrips benefits from this invocation.   FIENDISH VIGOR
Prerequisite: None   You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don’t roll the die for the Temporary Hit Points; you automatically get the highest number on the die.   GAZE OF TWO MINDS
Prerequisite: Level 5+ Warlock   You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don’t maintain it in this way.
While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature’s space if the two of you are within 60 feet of each other.   GIFT OF THE DEPTHS
Prerequisite: Level 5+ Warlock   You can breathe underwater, and you gain a Swim Speed equal to your Speed.
You can also cast Water Breathing once without expending a spell slot. You regain the ability to do so when you finish a Long Rest.   GIFT OF THE PROTECTORS
Prerequisite: Level 9+ Warlock, Pact of the Tome   A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Proficiency Bonus.
When any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.
As a Magic action, you can erase a name on the page by touching it.   INVESTMENT OF THE CHAIN MASTER
Prerequisite: Level 5+ Warlock, Pact of the Chain   When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:   Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.
Quick Attack. As a Bonus Action, you can command the familiar to take the Attack action.
Necrotic or Radiant Damage. Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead. Your Save DC. If the familiar forces a creature to make a saving throw, it uses your spell save DC.
Resistance. When the familiar takes damage, you can use your Reaction to grant it Resistance against that damage.   LESSONS OF THE FIRST ONES
Prerequisite: Level 2+ Warlock   You have received knowledge from an elder entity of the multiverse, allowing you to gain one eat of your choice, such as Skilled, that lack prerequisites. Repeatable. You can gain this invocation more than once. Each time you do so, you must select a different eligible feat.   LIFEDRINKER
Prerequisite: Level 9+ Warlock, Pact of the Blade   Whenever you hit a creature with your pact weapon, the creature takes 1d6 extra Necrotic, Psychic, or Radiant damage (your choice), and you can expend one of your Hit Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1).   MASK OF MANY FACES
Prerequisite: None   You can cast Disguise Self without expending a spell slot.   MASTER OF MYRIAD FORMS
Prerequisite: Level 5+ Warlock   You can cast Alter Self without expending a spell slot.   MISTY VISIONS
Prerequisite: None   You can cast Silent Image without expending a spell slot.   ONE WITH SHADOWS
Prerequisite: Level 5+ Warlock   While you’re in an area of Dim Light or Darkness, you can cast Invisibility on yourself without expending a spell slot.   OTHERWORLDLY LEAP
Prerequisite: Level 2+ Warlock   You can cast Jump on yourself without expending a spell slot.   PACT OF THE BLADE
Prerequisite: None   As a Bonus Action, you can trace arcane sigils in the air to conjure a pact weapon in your hand—a Simple or Martial melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch. Until the bond ends, you have proficiency with the weapon, you can use its Mastery property, and you can use it as a spellcasting focus.
Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls, instead of using Strength or Dexterity, and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
Your bond with the weapon ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.   PACT OF THE CHAIN
Prerequisite: Level 2+ Warlock   You learn the Find Familiar spell and can cast it as an action without expending a spell slot.
When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, skeleton, slaad tadpole, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.   PACT OF THE TOME
Prerequisite: None   Stitching together strands of shadow, you conjure forth a book in your hand at the end of a Short Rest or Long Rest. This Book of Shadows (you determine its appearance) contains eldritch magic that only you can access, granting you the following benefits:   Cantrips and Rituals. When the book appears, choose three cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class’s spell list, and they must be spells you don’t already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.
Spell Slot. You gain a level 1 spell slot. Once you expend it, you can’t gain another slot from this feature until you finish a Long Rest. Spellcasting Focus. You can use the book as a
Spellcasting Focus. The book disappears if you conjure another book with this feature or if you die.   REPELLING BLAST
Prerequisite: Eldritch Blast Cantrip   When you hit a Large or smaller creature with Eldritch Blast, you can push that creature up to 10 feet straight away from you.   THIRSTING BLADE
Prerequisite: Level 5+ Warlock, Pact of the Blade   You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon, instead of once, when you take the Attack action on your turn. When you reach level 11 in this class, this Extra Attack confers two extra attacks rather than one.   VISIONS OF DISTANT REALMS
Prerequisite: Level 9+ Warlock   You can cast Arcane Eye without expending a spell slot.   WHISPERS OF THE GRAVE
Prerequisite: Level 7+ Warlock   You can cast Speak with Dead without expending a spell slot.   WITCH SIGHT
Prerequisite: Level 15+ Warlock   You have Truesight with a range of 30 feet.


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