Heroic Classes of
SoulWeaver Artificer
A New Subclass for Artificers based on Mysticism and usage of souls and monster drops.
Description: Fueled by a deep understanding of soul energy and craftsmanship, these enigmatic artisans mastered the art of infusing souls into objects, imbuing them with extraordinary properties. The Soulweaver Artificer is a unique subclass blending craftsmanship and ethereal magic. These artisans harness the power of souls, infusing weapons, armor, and items with extraordinary attributes. With abilities like soul binding, creating ethereal constructs, and optionally cursing items, they craft artifacts of immense power. Soulweavers must balance this power carefully, as overuse of curses risks corruption.
SoulWeaver Artificer Ability Score Requirements: For the Soulweaver Artificer subclass, the updated ability score requirements are:
Intelligence: 14 (minimum)
Wisdom: 13 (minimum)
These higher requirements ensure that a character has a strong foundation in both mental acuity and intuitive understanding, essential for mastering the complex art of soul manipulation and crafting powerful, ethereal artifacts.
SoulWeaver Artificer Racial Restrictions: None
Armor Permitted:
Light Armor, Medium Armor, Heavy Armor
Weapons Permitted:
Swords, Axes, Polearms, Maces and Hammers, Daggers and Knives, Bows and Crossbows, Staffs and Wands, Improvised weapons, and Martial Weapons
Non-Weapon Proficiencies:
**Tool Proficiencies:** - **Artisan's Tools:** Choose one from smith's tools, tinker's tools, or alchemist's supplies (gained at level 1 as an Artificer). - **Thieves' Tools:** Useful for intricate mechanisms and enchantments. **Skill Proficiencies:** - **Arcana:** - **Investigation:** - **History (optional):**
SoulWeaver Artificer Equipment Notes: Gear: A set of common clothes A component pouch or arcane focus (used for spellcasting) A pack of your choice (dungeoneer’s pack, explorer’s pack, or scholar’s pack) A soul gem (used for soul manipulation and crafting)
Attaining the Class:
1. Base Class Requirement:** Start as an Artificer and reach at least 3rd level to choose a subclass.
2. Ability Scores:** Ensure you have at least Intelligence 14 and Wisdom 13 to meet the subclass requirements.
3. Background Knowledge:** Acquire basic knowledge in arcane studies, ethereal planes, and soul manipulation.
4. Enlightenment:** Realize that life itself is a crafted gift and that the seams of souls and flesh can be woven together with the right understanding and power.
5. Soulbound Quest:** Complete a significant quest or ritual to bind your first soul into a crafted item, marking your initiation.
6. Crafting Proficiency:** Develop proficiency with artisan's tools, especially those related to magical crafting (e.g., smith's tools, tinker’s tools).
7. Arcane Training:** Gain experience and practice with spellcasting, focusing on spells that manipulate or protect against ethereal energies.
8. Ethical Understanding:** Study the ethical implications and risks of soul manipulation, preparing to balance power with responsibility.
Special Abilities:
Special Abilities | Descriptions |
Soulbound Arsenal |
Ability to infuse weapons, armor, and items
with the essence of creatures' souls, granting
unique attributes. |
Optional Curses |
Ability to imbue crafted artifacts with optional
curses, enhancing their power at the risk of
corruption. |
Ephemeral Conduit |
Skill in crafting temporary items infused with
fleeting energies, providing situational advantages
on the battlefield. |
Ancestral Fusion |
Capability to merge with ancestral spirits, gaining
wisdom, skills, and a stronger connection to the
past. |
Essence Resonance |
Mastery over channeling the innate abilities
of absorbed souls, enhancing crafted items,
and enabling potent spells. |
Ethereal Affinity |
Resistance to ethereal and magical attacks,
acquired through attunement to the ethereal
planes. |
Mystic Artistry |
Proficiency in crafting soul-infused artifacts
with intricate designs and magical intricacies. |
Arcane Insight |
Enhanced perception and understanding of
magical energies, facilitating the detection
and manipulation of ethereal forces. |
Soul Harvesting |
Skill in extracting and utilizing souls for
crafting purposes, increasing efficiency
and potency in soul-infusion techniques. |
Astral & Ethical Balance |
Ability to maintain harmony and balance
between the living and ethereal, mitigating
the risks of corruption and negative side
effects. A capacity to commune with celestial
and otherworldly entities, gaining insights and
guidance in the crafting process |
Soulweaving Mastery |
The culmination of Training and experience,
achieving unparalleled skill and expertise in
the art of Soulweaving. |
Class Progression Table:
Other Notes: SoulWeaver Artificer Lore: Legends speak of Soulweavers as guardians of esoteric knowledge, blending the wisdom of the past with the innovation of the present. They were revered for their abilities to commune with ancestral spirits, dead gods, and monsters capable of destroying the world alike, channeling their guidance and power into their creations. It is said that the most renowned Soulweavers could forger artifacts that resonated with the souls of heroes long departed, granting their wielders unmatched prowess in battle.
Campaign Notes: