Salem the Cursed | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Salem the Cursed CR: 1/2

Tiny beast, unaligned
Armor Class: 12
Hit Points: 8 (3d4)
Speed: 30 ft , climb: 20 ft

STR

3 -4

DEX

15 +2

CON

10 +0

INT

14 +2

WIS

13 +1

CHA

11 +0

Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge Rating: 1/2

Innate Spellcasting
Salem's spell casting ability is Intelligence (spell save DC 12). Salem can innately cast the following spell, requiring no material components:   At will: message, prestidigitation


Magic Resistance
Salem has advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. *Hit* 4 (1d4+2) slashing damage.   Teleport (Recharge 4-6). Salem magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.

Sentenced for his crimes by a witches' council centuries prior, Salem has been cursed to spend time as a black cat until his punishment has been deemed fulfilled. Salem was once a selfish and power-hungry witch who enjoyed scheming to get his way and attempted to take over the world. However, since his punishment, Salem has taken a softer side toward his master and their allies, becoming a loyal companion. While awaiting the removal of the curse, Salem typically provides guidance and causes trouble in nearly equal portions.

Created by

Gamingbrew.

Statblock Type

Monster

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