Divine General Mahoraga | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Divine General Mahoraga CR: 10

Large celestial, neutral
Armor Class: 17 (natural armor)
Hit Points: 168hp (14d10 + 84)
Speed: 60 ft

STR

20 +5

DEX

19 +4

CON

22 +6

INT

14 +2

WIS

16 +3

CHA

8 -1

Saving Throws: STR, DEX, CON
Skills: Athletics, Acrobatics, Religion
Condition Immunities: Charmed
Languages: Celestial, Telepathy with Summoner 90 ft.
Challenge Rating: 10
Proficiency Bonus: +8

Dharma-Chakra Wheel. A golden floating wheel constantly hovers above the head of Mahoraga, symbolizing his divine cycle of perfect harmony. Allowing him to adapt to any and all phenomena. When Mahoraga is hit, he will begin adapting. 2 turns from the initial hit, on the beginning of his turn, the wheel atop his head will spin. When he is hit with that damage type, he can now remove 2d10 from the damage he takes. 3 turns from the initial hit, the wheel turns again, now attacks or spells will impose disadvantage on the to-hit roll, or give Mahoraga advantage against the DC. 4 turns from the initial hit, Mahoraga will gain resistance to the damage type. 5 turns from the initial hit, the adaptation is complete, and Mahoraga can now remove 6d10 from the damage he would take. For each time Mahoraga is hit with that damage type, it will act as if a turn has passed, speeding up the adaptation process.   Relentless. Mahoraga can also adapt to conditions or spell effects. This will take 2 turns from the initial activation of the spell or the infliction of the condition.   Eight-Handles, Perfect Cycle. Mahoraga can only be adapted to 8 different phenomena at a time. In order to adapt to something further, he must discard an adaptation to start a new one. He can freely choose what to adapt to and what not to, and what to discard and what not to discard.   Abyssal Potential. These monsters, when summoned as an ally of the summoner and not in a subjugation ritual, their hitdie will increase by an amount equal to (Caster Level - 12), and their damage die will increase by an amount equal to (amount of Ability Score Improvements - 3) they've had.

Actions

Multiattack. Mahoraga can make two attacks: Two unarmed strikes, he can also replace an attack with his Blade of Extermination.   Unarmed Strike. +13 to hit, Melee Weapon Attack, reach 5ft., Hit: 32 (4d8 + 13) bludgeoning damage.   Blade of Extermination. +13 to hit, Magical Melee Weapon Attack, reach 5ft., Hit: 38 (5d8 + 13) slashing damage + 23 (3d8 + 8) radiant damage.

Bonus Actions

Exterminator's Intent. Mahoraga can freely change the radiant damage from his sword to any other damage type.   Reverse Cursed Technique. Mahoraga has 14d10 healing die. They can use up to two on each of their turns on themself. These healing die recharge at every long or short rest.

Reactions

Adaptable. Mahoraga can freely change his 3 saving throw proficiencies to whatever he chooses.


Created by

ArsonistWasTaken9182.

Statblock Type

Monster

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