Myconid Sovereign | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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BG3

Myconid Sovereign

Medium humanoid, beast, monstrosity,
Armor Class: 14
Hit Points: 112
Speed: 25 ft

STR

18 +4

DEX

10 +0

CON

14 +2

INT

13 +1

WIS

15 +2

CHA

10 +0

Damage Vulnerabilities: fire
Damage Resistances: Bludgeoning, piercing
Damage Immunities: poison
Senses: darkvision 120 ft., tremor sense 20 ft.
Languages: Druidic
Proficiency Bonus: 3

Rapport Spores The Sovereign can eject spores that allow it to communicate with creatures within 1 mile for 1 hour.
Muscular The Sovereign has Advantage on Ability Checks and Saving Throws that involve Athletics.

Actions

Multiattack The Sovereign attacks twice per turn. It can attack a third time on creatures that are prone or under the influence of spores.
Hallucination Spores The Sovereign eject spores at creatures within 10 ft. of it. The target must succeed a DC 14 Constitution Saving Throw or be poisoned for 1 inute. In addition, the target suffers from hallucinations effectively incapacitating it. The target can repeat the saving throw to end the hallucinations at the end of each of its turns.
Fist Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3d8+4 bludgeoning damage and 3d4 poison damage.


Created by

OmeWillem.

Statblock Type

Monster

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