Round Deer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Round Deer CR: 3

Large beast, n/a
Armor Class: 17 (natural armor)
Hit Points: 66hp (6d10 + 30)
Speed: 60 ft

STR

14 +2

DEX

18 +4

CON

20 +5

INT

10 +0

WIS

10 +0

CHA

10 +0

Damage Immunities: necrotic, poison
Languages: Telepathy with Summoner 90 ft.
Challenge Rating: 3
Proficiency Bonus: +4

Holy Aura. Friendly creatures within 30 ft. of Round Deer are healed for 1d6 at the start of each of Round Deer's turns. Additionally, spells which are evil in nature have disadvantage when being cast against a target friendly to and within 30 ft. of Round Deer.   Abyssal Potential. These monsters, when summoned as an ally of the summoner and not in a subjugation ritual, their hitdie will increase by an amount equal to (Caster Level - 8), and their damage die will increase by an amount equal to (amount of Ability Score Improvements - 1) they've had.

Actions

Ram. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: (4d8 + 4) bludgeoning damage.

Bonus Actions

Reversed Curse Technique. Round Deer has 6d10 healing die. They can use up to two on each of their turns on themself or any friendly creature within 30 ft. of them. These healing die recharge at every long or short rest.


Created by

ArsonistWasTaken9182.

Statblock Type

Monster

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