Holy Aura. Friendly creatures within 30 ft. of Round Deer are healed for 1d6 at the start of each of Round Deer's turns. Additionally, spells which are evil in nature have disadvantage when being cast against a target friendly to and within 30 ft. of Round Deer. Abyssal Potential. These monsters, when summoned as an ally of the summoner and not in a subjugation ritual, their hitdie will increase by an amount equal to (Caster Level - 8), and their damage die will increase by an amount equal to (amount of Ability Score Improvements - 1) they've had.
Ram. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: (4d8 + 4) bludgeoning damage.
Reversed Curse Technique. Round Deer has 6d10 healing die. They can use up to two on each of their turns on themself or any friendly creature within 30 ft. of them. These healing die recharge at every long or short rest.