Great Serpent | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Great Serpent CR: 2

Huge beast, n/a
Armor Class: 14
Hit Points: 96hp (12d12 + 12)
Speed: 30 ft , burrow: 30 ft , swim: 30 ft

STR

19 +4

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: STR
Skills: Perception
Senses: Blindsight 45 ft.
Languages: Telepathy with Summoner 90 ft.
Challenge Rating: 2
Proficiency Bonus: +3

Abyssal Potential. These monsters, when summoned as an ally of the summoner and not in a subjugation ritual, their hitdie will increase by an amount equal to (Caster Level - 4), and their damage die will increase by an amount equal to (amount of Ability Score Improvements - 1) they've had.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and Great Serpent can't constrict another target.


Created by

ArsonistWasTaken9182.

Statblock Type

Monster

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