Divine Hound | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Divine Hound CR: 1/2

Medium beast, n/a
Armor Class: 13
Hit Points: 21hp (3d8 + 6)
Speed: 45 ft

STR

13 +1

DEX

15 +2

CON

14 +2

INT

12 +1

WIS

14 +2

CHA

8 -1

Saving Throws: DEX, CON
Skills: Perception, Stealth
Senses: darkvision 30 ft.
Languages: Telepathy with Summoner 90 ft.
Challenge Rating: 1/2
Proficiency Bonus: +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.   Abyssal Potential These monsters, when summoned as an ally of the summoner and not in a subjugation ritual, their hitdie will increase by an amount equal to Caster Level, and their damage die will increase by an amount equal to the amount of Ability Score Improvements they've had.

Actions

Bite - 5ft., 1 target, +4 to hit, Hit: 1d4 + 2 Piercing Damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Created by

ArsonistWasTaken9182.

Statblock Type

Monster

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