Aerbaroth
Weapon Poisoned Uncommon
These sharp darts are the size of a finger. At the end of a thin long needle is a small feathered ampule holding a thin greenish liquid. On impact, the needle shatters a safety cap on the inside of the ampul, allowing the liquid to seep into the bloodstream of the victim and thus inflicting the poison's effects. The needles leave only a small wound and the poison can be varied amongst different types, as a consequence many a death has been attributed to sudden illness instead of assasination. The blowpipes are typically made of hardwood, an arm long and can be intrically carved and/or be lacquered in a multitude of colours. These weapons are commonly used by the Exuunite Compagnies when their henchmen require a weapon more subtle than a knife in the ribs or an arrow between the eyes.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple Ranged | 1d4 / On hit: The target must succeed on a DC 12 constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success | Piercing | 30/60 ft | Poisoned |
Cost: Poison darts: 1 gp / 5 darts; Blowgun: 5 cp each. Weight: Poison dart: 40 grams; blowgun: 250 grams.