Raesokeran Vulpis | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Raesokeran Vulpis

Physical Description

A raesokeran vulpis in the desert The vulpis races are all anthropomorphic wild vulpines. Their whole bodies are covered in fur colored to match their feral counterparts. Their hands are as dexterous as a human's, but they're covered in fur and have rough padding on the palms and fingers where callouses would form for other humanoid races. Most have non-retractable claws. Their paws are similar to their hands with the fur and padding, thus making it difficult to craft boots to fit them. Most simply go barefooted since the padding protects them almost as well as a thick leather sole.  

Raesokera History

No one knows if the history of the bestial races of the continent of Raesokera is truth or legend. The story says that an unnamed God was angry with the hedonistic and violent ways of humankind in Raesokera. He created a virulent magical Phage that spread across the continent to kill all of humanity. The attempt would have been a success if not for an unintended side effects on the feral beasts. The phage spread to every beast and bird on the continent. Many died, but while the survivors of humanity hid in quarantined mountain citadels, the strongest beasts began to evolve in the wild. Their natural abilities and instincts were enhanced. They stood tall and bipedal like other humanoids within just a few generations. Within a century, dozens of new intelligent and sentient races were born. Shortly after the phage had been purged naturally, these new races had developed tribal societies. In order to keep them from destroying each other outright, the unnamed God chose a champion from each race. These champions were risen to near Godhood to watch over their people, creating new laws and philosophies for each to follow. When the leaders of the human races returned to the surface, they came to find all these new bestial races living in every corner of the continent. The country of Udraykeland welcomed these fascinating new people with open arms. Shahalla looked upon them with disgust and outrage. They began a war to purge the country to take back the land that had been overrun with unnatural abominations.  

Vulpis History

Vulpis were among the first to develop intelligence and sentience alongside the canis races. In order to survive in their first generations among the stronger races, the vulpis relied on cunning and agility. Rather than fight, they would either hide, run, use trickery, or in the worst case scenario, persuade their foes to be less hostile. With their wit and charm to guide them, they developed a natural proclivity toward the arcane arts. They were among the first to seek out texts of the ancient ones to learn their language and magic. The fennecs developed a strong and vast tribal community in the southlands of Shahalla. They buried deep into unclaimed mountains with the knowledge the dwarves left behind when they fled. They became artisans, jewelcrafters, and smiths and developed a dwarf-like philosophy. They built academies for entertainers as well as warriors. One particularly wise fennec became the ruler and king. The fennecs were among the first to move from stone to iron, steel, and enchantment.  

Society

The vast majority of vulpis individuals tend to remain alone with the exception of the Fennecs, though it's not uncommon for the other races to develop small tribal communities. They easily integrated into other social groups as entertainers, experts of a craft, or other useful skills. They were the first instructors of the language and histories of the ancient humanoids before they returned. The vast majority of fennec kind live in the Chasset Caverns of the southern Shahalla mountains. They live under an enforced rule of law that seems more strict than reality. They have annual festivals celebrating their wealth and knowledge and paying tribute to both the vulpis god and dwarven gods. All vulpis are generally cheerful, friendly, intelligent, and varying levels of mischievous.
ability score increase: Your dexterity score increases by 2
age: Vulpis have longer lifespans than their feral ancestry, but still short compared to that of humans. They mature at 8 years and live up to 40 years.
alignment: Vulpis often lean toward chaos due to their mischievous nature, but they have no particularly strong alignment preference
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Canis.
race features:
Ability Score Increase. Frost foxes are used to enduring extreme environments. Your Constitution score is increased by 1. Instructor by Nature. You know the guidance cantrip. Gourmet Caches. You gain proficiency with cook’s utensils. If you are already proficient with them, double your proficiency bonus to checks you make with them. As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it. Sword Master. You have a natural knack for using swords. You have proficiency with shortswords, longswords, and rapiers.

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DustyLightning.

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