Giant Bat | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules, pg. 130

Giant Bat CR: 1/4

Large beast, unaligned
Armor Class: 13
Hit Points: 22 4d10
Speed: 10 ft , fly: 60 ft

STR

15 +2

DEX

16 +3

CON

11 +0

INT

2 -4

WIS

12 +1

CHA

6 -2

Senses: Senses Blindsight 60 ft., Passive Perception 11
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Echolocation. The bat can't use its blindsight while deafened.   Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 1d6+2 piercing damage.

Suggested Environments

Forest, Underdark


Created by

Arcavato.

Statblock Type

Monster

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