Homebrew
hit dice:
1d6
hit points at 1st level:
6 + your Constitution modifier
hit points at higher levels:
1d6 (or 4) + your Constitution modifier per level after 1
armor proficiencies:
Light armor
weapon proficiencies:
simple weapons
tools:
three sets of artisans tools of your choice
saving throws:
Dexterity, Intelligence
skills:
Choose two from Arcana, History, Insight, Investigation, Medicine, Perception, and Sleight of Hand
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) one Medium sized clay golem or (b) two small sized clay golems or (c) three tiny sized clay golems
- (a) a scholar's pack or (b) a dungeoneer's pack
- Leather armor, two light hammers, and a set of artisan's tools that matches one of your proficiencies
spellcasting:
Essence Casting
At 1st level, your skill at manipulating your magical essence has grown to the point that you can use it to manifest spells.
Spell Slots
The Golemancer table shows how many spell slots you have to cast your spells of 1st level or higher. To cast one of these golemancer spells, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
Spells known of 1st level and higher
The Spells Known column of the Golemancer table shows when you learn more golemancer spells of your choice of 1st level and higher. Each of these spells must be of a level for which you have spell slots.
Additionally when you gain a level in this class, you can choose one of the golemancer spells you know and replace it with another from the golemancer spell list, which must also be a level of which you have spell slots.
Spellcasting ability
Intelligence is your spellcasting ability for your golemancer spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence midifier when setting the saving throw DC for a golemancer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligience modifier
Spell attack modifier = your proficiency bonus + your Intelligience modifier
class features:
subclass options:
Malleable Soul
Your magical essence that you can use to imbue golems is fluid. You are able to imbue golems how you see fit.
Controlled Summoning
Starting at 1st level, you have learned to manipulate your own imbuement essence. When you finish a long rest, you may change how many imbuements you can have at once (this modifies the size of the golems you can imbue accordingly.)
Each of your golems have their own movement, but share 1 action and 1 bonus action between all of them, regardless of how many you summon. You can use your reaction to give your golems a reaction.
Level | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | Alteration Budget |
---|
1st | Essence Casting, Golemcraft, Imbuement, Intrinsic Division | 2 | 2 | - | - | - | - | - | - | - |
2nd | Golemic Alterations, Material Alignment | 3 | 2 | - | - | - | - | - | - | 1 |
3rd | Golemic Transmutation, Masterwork Artisan | 4 | 3 | - | - | - | - | - | - | 2 |
4th | Ability Score Improvement | 5 | 4 | 2 | - | - | - | - | - | 2 |
5th | Intrinsic Division feature | 5 | 4 | 2 | - | - | - | - | - | 3 |
6th | Essence Driven Blows, Material Alignment feature | 6 | 4 | 3 | - | - | - | - | - | 3 |
7th | Mechanical Mindset, Possess Golem | 7 | 4 | 3 | 2 | - | - | - | - | 4 |
8th | Ability Score Improvement | 7 | 4 | 3 | 2 | - | - | - | - | 4 |
9th | Magic Resistance | 8 | 4 | 3 | 3 | - | - | - | - | 5 |
10th | Damage Transferrence, Intrinsic Division feature | 9 | 4 | 3 | 3 | 1 | - | - | - | 5 |
11th | Material Alignment feature | 9 | 4 | 3 | 3 | 1 | - | - | - | 6 |
12th | Ability Score Improvement | 10 | 4 | 3 | 3 | 2 | - | - | - | 6 |
13th | Dimensional Shunt | 11 | 4 | 3 | 3 | 3 | 1 | - | - | 7 |
14th | Intrinsic Division feature | 11 | 4 | 3 | 3 | 3 | 1 | - | - | 7 |
15th | Material Alignment feature | 12 | 4 | 3 | 3 | 3 | 1 | - | - | 8 |
16th | Ability Score Improvement | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | 8 |
17th | Signature Alterations | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | 9 |
18th | Authoritative Work | 13 | 4 | 3 | 3 | 3 | 2 | 1 | - | 9 |
19th | Ability Score Improvement | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 10 |
20th | Total Imbuement | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 10 |