Mountains signify strength, endurance, and hard-won wisdom. Many gods make their homes in the mountains, and so do many horrors. Those who would know themselves in full must embrace the ordeal of scaling the highest peaks, despite the thin, cold air, deprivation, and hardships that await.
Cleric Level | Spells |
---|---|
1 | Feather Fall, Jump |
3 | Enhance Ability, Spider Climb |
5 | Meld into Stone, Sleet Storm |
7 | Stone Shape, Stoneskin |
9 | Commune with Nature, Cone of Cold |
At 17th level, you can create an avalanche that crushes and buries everything in its path. A 60-foot cone of ice, snow, and rubble erupts from a point of your choosing within 20 feet of you, in a direction you select. Each creature in the cone takes 15d8 bludgeoning damage, or half as much damage with a successful Strength saving throw. A creature that fails the saving throw is also restrained. A restrained creature can be freed by spending an action to make a successful Strength check, either by itself or by an ally within 5 feet of it.
You must be outdoors to create the avalanche. The direction of the cone must be downhill or level; the avalanche can’t flow uphill. Walls and other permanent structures block the avalanche. After using this feature, you must finish a long rest before using it again.