Lust Domain
The Lust domain concerns itself with desire, sex, and awakening passion in others. Clerics of lust often seek to seduce others with their wiles, either for their own pleasure or to manipulate them into doing their bidding.
Gifts of Lust
When you choose this domain at 1st level, you learn the
message cantrip and gain proficiency in one of the following skills: Deception, Performance, or Persuasion.
Channel Divinity: Lustful Distraction
Starting at 2nd level, you can use Channel Divinity to instill fascination and desire in others. As an action, you speak and act seductively toward creatures of your choice within 30 feet who can see and hear you. Each target must make a DC 12 Wisdom saving throw. On a failed save, a target is compelled to devote its attention to you for 1 minute. While you command their attention, the targets have disadvantage on Wisdom (Perception) checks to perceive any creature other than you, and you have advantage on Charisma (Deception or Persuasion) checks to further influence their behavior.
Lingering Seduction
At 6th level, you can keep the targets of a Lustful Distraction spellbound for up to 10 minutes as long as you continue to speak to them.
Divine Strike
At 8th level, you have the ability to infuse your weapon strikes with divine energy. Once on each of your turns, when hitting a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra psychic damage increases to 2d8.
Master of Seduction
At 17th level, you can command creatures that you have seduced. While creatures are enraptured by Lustful Distraction, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.