Medium Half Elf, Ranger (Prey Stalker), Chaotic Neutral
Resistance against the "Charm" condition and resist magically enforced sleep.
Dark Vision: 18 Meters
Ruby Blue is a 7'3 Half Elf. She has Pale skin and freckles lining the bridge of her nose and upper cheeks. Her hair is long and blonde with blue tips, it is unknown if these are natural or not and it is almost always done into a high ponytail.
Ruby wears a long sleaved White Blouse and a reinforced Brown Vest with Green leaves hand embrodered onto it. Atop of them, she wears a dark brown Brooker's Cloak that breaks apart into tassles halfway down and has a large dark green 04 sewn into it's back and a smaller one onto it's lapel; the cloak's hood is small and detatchable, that hides the wearer's identity from most angles. She wears a Black, Blue and Green Kilt atop her Stockings and Black Shorts, the Kilt is meant to hold many knives. For Footwear, Ruby wears a pair of Calfheight black traveller's boots.
In her hair Ruby has a Strange, Red Rose holding her hair up; it's thorny black roots tangle throughout her hair and she can't seem to remove it no matter how hard she tries.
Ruby's Personallity is like that of a Genderbent Frat Boy Stereotype mixed with Someone who has Something to Hide.
Dusty is a Young, Female, Bone-Hound (a species originating from The Gnarled Wilds) who is approximatly 2 Years of Age. She has bonded to Ruby.
Her Fur is long, plentiful and whispy, a mixture of Ashen Greys to Dirty Whites comprise the colour of the Fur. The Fur lacks a distinct pattern to it.
Normally, at this stage in Life, Bone Hounds of Dusty's Age would habe begun thier collection of bones for armor; Dusty however has not had the chance and as such is bare.
Leather Armor X1
Dagger (+1) X1
Hand Axe X1
Sickle X1
Longbow (+1)X1
Arrows X20
Parchment (one sheet) X2
Backpack X1
Grappling Hook X1
Bedroll X1
Candle X1
Flask (Filled with "Liquid Courage") X1
Mess Kit X1
Oil (Flask) X1
Rations (1 Day) X6
Robes X1
Tinder Box X1
Torch X9
Waterskin X1
Red Knitted Poncho X1
Oben-Unten T15 X1
12 Gauge Buckshot (SSQ) X10
Ammunition Pocket X1
The Devil & The Fey's Crossroad (Book) X1
A Consorted History of The Great Contental War (Book) X1
Codex Starsis (Book) X1
Book on astrology (Book) X1
Vial of Egg Goop X1
Vial of obomination blood X1
Vial of Soap X5
Table Corner X1
Levitation potions X7
Table X1
Random Book X1
Wild Berry Vodka (1/2 L) X1
Fake Grenade Rock X1
Crimson Rose X1
Battery Arrows X15
Spinal Arrows X14
Mistletoe Arrow X5 See Spinal Arrows
Street-Urchin Spines Arrows X5 See Battery Arrows
Elven Wood Arrows X2
Arrows +1 X40
Elixer of Health X1
Her Real name is Samantha Brown
She has lost her future and doesn't know what to do now.
She likes the Party.
Freedom, Liquor, Fighting, Fun,
Mean Spirited, Doesn't talk about herself, Lacks Direction, Trapped in Herself
Spell DC = (14)
Spell Attack = (6)
Casting Modifier = (4)
You can cast known Ranger spells using WIS as your spellcasting modifier.
Casting Time: 1 Action.
Range: Touch.
Components: V,S.
Duration: Instantaneous.
A Creature you touch regains a number of hitpoints equal to 1D8 + (your Casting Modifier). This spell has no effect on Constructs and Damages Undead instead of healing them.
Casting Time: 1 Action.
Range: Self
Components: V,S.
Duration: 10 Minutes.
You gain the ability to comprehend and verbally communicate with Beasts, Monstrocities and Dragons; for the Duration of of this spell. The knowledge and awareness of creatures is limited by thier intelligence.
Casting Time: 1 Action.
Range: 150.
Components: V,S,M (seven sharp thorns or seven small twigs, each sharpened).
Duration: Concentration, Up to 10 minutes.
The Ground in a 20-foot radius centred on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the durration. When a creature moves into or within the area, it takes 2D4 piercing damage for every 5 feet it travels. The Transformation of the ground is camoflauged to look natural-ish. Any creature that can't see the area at the time of the spell's casting must make a (WIS: PERCEPTION) saving throw against your (SPELL DC) to recognise the terrain as hazardous before entering it.
Casting Time: 1 Bonus Action.
Range: Self.
Components: V.
Duration: Concentration, Up to 1 minute.
Move like The Spine. Until this Spell Ends, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That Attack deals an extra 1D8 Force Damage on a Hit. Whether you Hit or Miss, your Walking Speed increases by 30 Feet until the end of that turn.
On the first turn of Combat; you may "Mark" an enemy as an free action for 1D4+Proficiency Bonus turns. On subsequent turns; A Creature may be marked as a Bonus Action.
You move with no movement penalty in Difficult Terrain and have no disadvantage on Perception checks in Lightly Obscured areas.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
As a Bonus Action, the Ranger may attempt to recall information about a creature of any of the following types: Plant, Beast, Undead, Construct, Fey & Elemental.
They Roll 2D6. They may roll Nature, History or Intelligence for this. Rolling a 7 or below, they recall nothing. On a 8-11, they can recall 2 of pools of Information. On a 12+ they recall all information that they could know of the creature. They can recall the following pools of Information:
The creature's Strengths & Saults (it's stats).
Damage vulnerabilities & damage resistances.
It's behaviours (such as avoiding Red Grass or Fresh Streams. If the creature does not have one, the DM may make it up).
The Abilities of The Creature.
They can do this an amount of times equal to thier Wis Modifier, refreshing after a short rest.
Combat is Started with this Weapon Equipped
Boot Dagger (+1). Range: Melee = 5ft / Thrown = 20/60ft. To Hit: +5. Damage: 1D4+1 (Piercing). Light.
Hand Axe. Range: Melee = 5ft / Thrown = 20/60ft. To Hit: +4. Damage: 1D6 (Slashing). Light.
Combat is Started with this Weapon Equipped
Sickle. Range: Melee = 5ft. To Hit: +4. Damage: 1D4 (Slashing). Light
Combat is Started with this Weapon Equipped
Longbow (+1). Range: 150/600ft. To Hit: +5. Damage: 1D10+1 (Piercing). Two-Handed.
Combat is Started with this Weapon Equipped
Oben-Unten Model T15
See; Fake Grenade Rock Statblock. Fake Grenade Rock
Battery Arrows X15
Spinal Arrows X14
Mistletoe Arrow X5 See Spinal Arrows
Street-Urchin Spines Arrows X5 See Battery Arrows
Elven Wood Arrows X2
Arrows +1 X40
A Chosen Creature becomes "Marked" for 1D4+Profficiency Bonus Turns.