race features:
Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
Size: Akhlut are large creatures, standing around 6 to 8 feet tall at the shoulder and weighing between 500 to 800 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet, and you have a swim speed of 40 feet.
Amphibious: You can breathe both air and water.
Keen Echolocation: You have advantage on Wisdom (Perception) checks that rely on hearing.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Aquatic Affinity: You have advantage on Strength (Athletics) checks made in water.
Natural Weapon: You have a powerful bite attack, which you can use as a natural weapon. It deals 1d6 piercing damage. This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
Hold Breath: You can hold your breath for up to 30 minutes.
Languages: You can speak, read, and write Common and Aquan.
Subrace: Choose a subrace:
1. Arctic Akhlut:
Ability Score Increase: Your Dexterity score increases by 1.
Arctic Adaptation: You are resistant to cold damage.
2. Coastal Akhlut:
Ability Score Increase: Your Charisma score increases by 1.
Waterborne Grace: You have proficiency in the Acrobatics skill.
Size: Orca Quadrapeds are large creatures, standing between 6 to 8 feet tall at the shoulder. They have a robust, streamlined body with a sleek, hydrodynamic design that aids them in swimming.
Coloration: Their coloration varies, often featuring a combination of black, white, and gray patterns reminiscent of orcas. Coastal subraces may have lighter shades to blend in with their surroundings, while Arctic subraces may have adaptations for colder environments.