Ashen Knight | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Keys from the Golden Vault • Heart of Ashes, pg. 158

Ashen Knight CR: 3

Medium elemental (any race), lawful evil
Armor Class: 18 (plate)
Hit Points: 52 8d8+16
Speed: 30 ft

STR

16 +3

DEX

11 +0

CON

14 +2

INT

11 +0

WIS

11 +0

CHA

15 +2

Saving Throws: CON +4, WIS +2
Damage Immunities: Fire
Senses: Passive Perception 10f
Languages: Any one language (usually Common)
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Ashen Creature. When the knight drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.   Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.   Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 2d6+3 slashing damage.   Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 1d10 piercing damage.   Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Created by

Arcavato.

Statblock Type

Monster

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