Martial Adept | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Martial Adept

Prerequisite: 4th+ Level, Strength or Dexterity 13+
Repeatable: No
 

You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Combat Maneuvers. You learn two maneuvers of your choice from the Martial Maneuvers list. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

Maneuver Dice. You gain two maneuver dice, which are d6s (these dice are added to any maneuver dice you have from another source). These dice are used to fuel your maneuvers. A maneuver die is expended when you use it. You regain your expended maneuver dice when you finish a Short Rest or a Long Rest.


Created by

Ebsfive.

Statblock Type

Feat

Link/Embed