Charger | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Charger

Prerequisite: 4th+ Level, Proficiency with any Martial Weapon
Repeatable: No
 

You have trained to charge headlong into battle, gaining the following benefits:

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Improved Dash. When you take the Dash Action, your Speed increases by 10 feet for that Action.

Charge Attack. If you move at least 10 feet in a straight line immediately before hitting with an attack as part of the Attack Action on your turn, choose one of the following effects:

  • Gain a +1d8 bonus to the attackā€™s damage roll
  • Push the target up to 10 feet, provided the target you want to push is no more than one Size larger than you.
  •  

    You can use this benefit only once on each of your turns.


    Created by

    Ebsfive.

    Statblock Type

    Feat

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