Homebrew
We Are One
You can link your mind with a friendly creature within 30ft of you to temporarily absorb knowledge and experiences from them. The process takes 1 minute of constant concentration, or instantly if the creature is telepathic. When you do so, you gain proficiency in one tool, skill, or instrument that they are also proficient with. This lasts until you finish a long rest, or until you link with another's mind.In addition, you may send out a psychic pulse as an action that tells you the direction and distance of any creature with an intelligence of 4 or higher.
Once you use this feature in this way, you can't do so again until you complete a short or long rest. DefenderIn addition, whenever an ally within 30ft of you is struck with an attack, you can entertwine the sympathetic nervous system of the attacker with their target. The attacker suffers 2d6+your proficiency bonus in psychic damage. The damage increases to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level.
Once you use this feature in this way you can't do so again untill you complete a short or long rest.In addition, you can use an action to twist time to undo damage to creatures and objects. One creature or medium object you can see regains hit points equal to 1d6+ your proficiency bonus. The restoration increases to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level.
You can do this a number of times equal to your proficiency bonus before you need to complete a long rest. The same object can't benefit from this feature more than once.You can communicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for them to understand these messages, but they must be able to understand at least one language.
Many of their number rose to positions of prominence during the Third Dragon war. Their ability to recall information and disseminate information was crucial in maintaining communication among the allied forces. Their de-centralized network of minds allowed information to persists even beyond the death of those prominent members. Allied leaders would find a newly arrived Vilsaran, already caught up to speed on their forces, when a Vilsaran advisor died or was killed.