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Kresch

Medium Ork , Neutral Evil

Armor Class 14
Hit Points 192
Speed 30ft

STR
18 +4
DEX
14 +2
CON
18 +4
INT
6 -2
WIS
8 -1
CHA
10 0

Saving Throws Str +7, Con +7
Skills Intimidation +3, Athletics +7
Senses Darkvision 60 ft., passive Perception 9
Languages Common, Orkisch




Aggressive. As a bonus action, Kresch can move up to his movement speed towards a hostile creature he can see or hear. He must end this move closer to the enemy than he started.
Rampage. When Kresch reduces a creature to 0 hit points with a melee attack on its turn, he can take a bonus action to move up to half his speed and make a melee weapon attack.
Rage(1/Day). On your turn, you can enter a rage as a bonus action. (+3 Damage)


Actions

Großaxt des Stammeshäuptlings. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d12 (with advantage) + 7 (+10 while raging) slashing damage.


 

Created by

KeeperOfSomethings.

Statblock Type

NPC

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