Hunter Cohort | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Valda's Spire of Secrets

Hunter Cohort CR: 1/4

Medium humanoid (any race), any alignment
Armor Class: 14 (studded leather)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.

STR

10 +0

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

9 -1

Saving Throws: Str +2, Dex + 4
Skills: Nature +2, Surviva l +4
Senses: passive Perception 12
Languages: Common, plus any one Language
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Keen Hearing and Sight. The hunter has advantage on Wisdom (Perception) checks that rely on hearing or sight.  


  While following the command of a captain, the hunter gains additional abilities based on the captain's level:   2nd. Archery Adept. The hunter gains a +2 bonus to attack rolls it makes with ranged weapons.   6th . Spellcasting. The hunter is a 3rd- level spellcaster. Its spell casting ability is Wisdom (spell save DC 12, +4to hit with spell attacks). The hunter knows the following ranger spells:
  • 1st level (3 slots): animal friendship, hunter's mark, longstrider
  10th. Spellcasting. The hunter's spellcasting improves. It is a 5th- level spellcaster and knows the following ranger spells:
  • 1st level (4 slots): animal friendship, hunter's mark, longstrider
  • 2nd level (2 slots): spike growth
  10th. Two-Weapong Fighting. When the hunter engages in two-weapon fighting, it can add its ability modifier to the damage of the second attack.   14th. Fleet. The hunter can take the Disengage action as a bonus action on each of its turns.   14th. Spellcasting. The hunter's spell casting improves. It is a 7th- level spellcaster and knows the following ranger spells:
  • 1st level (4 slots): animal friendship, hunter's mark, longstrider
  • 2nd level (3 slots): pass without trace, spike growth
  18th. Spellcasting. The hunter's spell casting improves. It is a 9th- level spellcaster and knows the f llowing ranger spells:
  • 1st level (4 slots): animal friendship, hunter's mark, longstrider
  • 2nd level (3 slots): pass without trace, spike growth
  • 3rd level (2 slots): haste (counts as a ranger spell for the hunter)

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1 d6 + 2) slashing damage.   Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1 dB + 2) piercing damage.


Created by

Diarioz.

Statblock Type

Monster

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