Lost Demigod | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Excal-heim

Lost Demigod CR: 17

Medium to Large celestial humanoid,
Armor Class: 16
Hit Points: 210 20d10+100
Speed: 45 ft , swim: 45 ft , climb: 45 ft

STR

20 +5

DEX

12 +1

CON

20 +5

INT

12 +1

WIS

16 +3

CHA

20 +5

Saving Throws: Con +11
Skills: Insight +9, Perception +9 Survival +9
Damage Vulnerabilities: psychic
Damage Immunities: Fire, Poison, Radiant, Non-magic P,S,B
Condition Immunities: Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Darkvison 60 ft., Passive Perception 19
Languages: All of Them
Challenge Rating: 17 ( 18,000 XP)
Proficiency Bonus: +6

Ablity: Cha
Spl Atk: +11
Spl DC: 19
at will: Fireball, Heat metal
3/day: Burning Soul, Wall of Fire
1/day: Immolation, Second Sun   Legendary Resistance (3/Day). If the demigod fails a saving throw, they can choose to succeed instead.
Heated Body. A creature that touches the demigod or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Parry In Leg actions.
Siege Monster. The demigod deals double damage to objects and structures.
Death Throws. When the demigod is reduced to 0 hit points, it explodes as the last of its energy bursts forth. Each creature within 30ft must make a DC 19 Con save. On a fail, they take 42 6d6+21 fire damage, taking half on a save.   Drops tome of Scattered spells and Scorching Battleaxe(the intense heat fades from the axe).

Actions

Multiattack. The demigod makes two melee attacks.
Thermal battleaxe. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 1d6+5+2 slashing plus 18 4d8 Fire damage.
Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

The demigod can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The demigod regains spent legendary actions at the start of its turn.   Dodge. The demigod moves up to 20 feet.
Parry. The demigod adds +6 to its AC against one melee attack that would hit it.

A demigod whose power was deeply connected to a now-dead god. The severance wrought by this death has driven them insane.

Created by

stormgate_dnd.

Statblock Type

Monster

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