Intoner's Guardian | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Intoner's Guardian

Small celestial or fey (your choice),
Armor Class: 14+PB
Hit Points: 5 + five times your bard level (the Guardian has a number of Hit Dice [d8s] equal to your bard level)
Speed: 40 ft (Zero, One, Four/Fly) (Five, Three/Swim) (Three, Two/Climb)

STR

16 +3

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

7 -2

CHA

14 +2

Saving Throws: Cha + PB / Dex + PB
Damage Immunities: Non-magical bludgeoning, piercing, and slashing (Three, Four)
Senses: darkvision 60 ft., passive Perception 9
Languages: Yours
Proficiency Bonus: equals your bonus

Uncanny Speed (Two): When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
  Relentless Dash (Three): You can take the Dash action as a bonus action.
  Protecting Body (Four): Allies within 10ft of you gain a bonus +2 AC.

Actions

Bite. Melee Weapon Attack: 3+PB to hit, 5ft reach. Damage: D6+PB piercing

Breath Weapon (Recharge 5-6) (Zero, One). You exhales in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (Using your spellcasting modifier), taking d10 Radiant (Zero) or Necrotic (One) damage on a failed save, or half as much damage on a successful one. This damage increases by 1d10 when you reach 5th bard level (2d10), 11th bard level (3d10), and 17th bard level (4d10).

Web (Recharge 5–6) (Two). Ranged Weapon Attack: 3+PB to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Punch (Three). Melee Unarmed Attack: 3+PB, 5ft reach. Damage: 2d6+pb bludgeoning

Arc Cannon (Four). Ranged Weapon Attack: 3+PB to hit, 120/600 ft., one creature. Damage: d10+PB Force

Claw (Five) Melee Weapon Attack: 3+PB to hit, reach 10 ft., one target. Hit: 2d6 + PB bludgeoning damage, and the target is grappled (escape is Spell DC). The crab has two claws, each of which can grapple only one target

Zero - A white dragon with golden accents. The dragon's scales have an iridescent sheen, and its wings bear patterns reminiscent of golden constellations. Graceful and regal, and emanates an aura of celestial beauty, embodying the harmonious blend of pristine white and radiant gold. Its eyes gleam with intelligence and a gentle, child-like gaze.

One - A sleek black dragon. Its scales possess a dark, onyx hue that seems to absorb surrounding light, giving it an almost shadowy appearance. Subtle, ethereal veins of midnight blue traverse its body, lending an otherworldly and mysterious aura. The drake's wings, resembling the night sky adorned with distant stars, exude a sort of corruption.

Two - A giant blue spider with a see through look. Its intricate cobalt-blue exoskeleton is adorned with subtle, glowing patterns reminiscent of constellations. As it moves, the spider's agile legs leave behind traces of shimmering stardust.

Three - A giant doll-like thread golem. Its form is crafted from ethereal threads woven together with a crude, almost beginner level of talent. The golem's body is a mosaic of soft pastel colors, and its limbs seem to move very robotic and almost unstable at times.

Four - A small flying fortress, a testament to the ancients might and architectural design for quality over quantity. Its structure is composed of raw metal materials, creating a metallic look, like it would cut your finger just touching it. This fortess hovers gracefully, supported by magic that pulse with blue energy of song.

Five - A metal crab. Its exoskeleton is adorned with translucent, shimmering patterns that echo the ebb and flow of roaring tides. The crab's claws, crafted from blue energy of song, emit a gentle, soothing glow until they attack. As it moves, the crab leaves behind a sparkling mist, reminiscent of ocean water spray.

Created by

The World of Ferra.

Statblock Type

Monster

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