Angelborn Lineage | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

The Planescape Archive, by Synthetic20

Angelborn Lineage

“Always thank the healer. I am not sure how this phrase entered into my archive.”
  • Mimir


  • Good is often a point of view. Angelborn are mortals who have had the concept of good imprinted into their DNA. Sometimes angelborn are champions of justice, but other times they are interested in personal pursuits much like any other mortal. The only constant in these people is an ability to heal wounds for themselves and others.

    Angelborn Calling
    Many Angelborn are born with a desire to have a positive impact on their world. This desire to do good can manifest in various ways. You can choose to roll on the Angelborn Callings table, choose an option from that table, come up with your own, or decide that your character does not have one of these callings.

    Angelborn Calling
                 
    d6Calling
    1 Protect the Weak
    2 Defend Peace
    3 Defeat Tyrants
    4 Create Equality or Equity
    5 Heal the Sick
    6 Slay Fiends
    Angelborn Origins
    Angelborn are often born with a connection to celestials, but many experiences could result with your character becoming a celestial. The Angelborn Origins table provides suggestions for how your character gained their lineage.

    Angelborn Origins
                 
    d6Origin
    1 You have an ancient ancestor that was a celestial champion.
    2 Your parent’s pact with a celestial rewards them by having a celestial child.
    3 Your birth happened near a site connected to the upper planes.
    4 One of your parents was a celestial.
    5 A celestial conscripted you into service of the good planes.
    6 You are a surviving mortal fragment of an archangel that was blown to pieces in a great battle.
    ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. If you are replacing your race with a lineage, replace any ability score increase provided by your previous race with these.
    age: Angelborn tend to follow the age range of their closest other race.
    alignment: Tend toward Good
    Size: Medium
    speed: 30 ft.
    Languages: Your character can speak, read, and wright, Common and one other language that you and your DM agree is appropriate for your character. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
    race features:
    Creature Type. You are a celestial.

    Size. You are Medium or Small. You retain your previous races size if you gain this lineage.

    Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
    If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

    Celestial Resistance. You have resistance to necrotic damage and radiant damage.

    Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

    Focused Regeneration. As an action, you can heal your own wounds. Roll 2d4 and add your Constitution modifier. You regain a number of hit points equal to the total (minimum of 1). Once you have used this trait, you can’t use it again until you finish a long rest.

    Healing Acceleration. As an action, you can touch another creature to accelerate their natural healing, letting them spend a Hit Die to heal. The creature rolls the die, adds their Constitution modifier, and regains a number of hit points equal to the total (minimum of 1). In addition, the creature regains hit points equal to 1d4 plus your Intelligence, Wisdom, or Charisma modifier (your choice, minimum 1). You can use this trait a number of times equal to your proficiency bonus, and you regain expended uses when you finish a long rest.

    Created by

    DandDhunter117.

    Statblock Type

    Race/Species

    Link/Embed