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Beer Domain

The heady brew of fortitude, courage, and companionship is your nectar, and you share its blessings with those who need it.

Cleric Level Spells
1 Comprehend Languages, Heroism
3 Blur, Bolstering Brew
5 Hypnotic Pattern, Mass Healing Word
7 Confusion, Otiluke's Resilient Sphere
9 Dream, Modify Memory
 

Disciple of the Draught

When you choose this domain at 1st level, you learn the ale-dritch blast cantrip. You also gain proficiency in either Insight or Medicine (your choice), and you gain proficiency with brewer’s supplies. Your proficiency bonus is doubled for any ability check you make that uses those supplies.
 

Channel Divinity: Blessed Brew

Starting at 2nd level, you can use your Channel Divinity to transform a container of nonmagical liquid into blessed brew. The number of doses equals 3 + your Wisdom modifier. Any special properties the liquid previously had are negated. Anyone who imbibes one dose of this brew can choose one of the following benefits:
  • +1 bonus to AC.
  • +1 increase to DC of saving throws for enchantment spells.
  • Advantage on Charisma ability checks.
  • The benefit lasts for 1 hour, leaving behind a warm buzz when it fades. A creature must finish a short or long rest before it can benefit from another dose of blessed brew. Any blessed brew that is not consumed within an hour turns into ordinary beer.
     

    Boot and Rally

    Starting at 6th level, you can use an action to aid and rally your allies. Each friendly creature within 30 feet of you that is frightened, paralyzed, poisoned, or stunned can immediately repeat the saving throw that caused the condition. Each target has advantage on this saving throw. On a successful save, the condition ends on the target, and the target regains 2d6 hit points. Once you use this feature, you can’t use it again until you finish a long rest.
     

    Divine Strike

    At 8th level, you gain the ability to infuse your weapon strikes with radiant energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
     

    Fire in the Belly

    At 17th level, you gain resistance to cold, poison, and psychic damage.


    Created by

    ColTigh128.

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