Remove these ads. Join the Worldbuilders Guild

Homebrew

Manipulate Emotions

0-level (Cantrip) Enchantment

Casting Time: 1 action
Range/Area: 60ft
Components: Somatic
Duration: Concentration, Up to 1 hour
Attack/Save: Wisdom Saving Throw
Choose a creature within range that you can see and has an INT score of 8 or more. That creature must make a Wisdom Saving Throw against your Spell Save DC.   On a failed save, you can sense the general emotions of the creature. Additionally, you may adjust the emotions to give the target advantage or disadvantage on any Charisma skill checks or saving throws.   On a successful save, the creature knows someone tried to enchant them but not who.
Available for: Wizard, Warlock, Bard

Created by

Shadow_Eye31.

Statblock Type

Spell

Link/Embed