Zwerge von Mal'Roun | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Zwerge von Mal'Roun

Dwarven Traits

Age

Als Insektoiden werden die chtonischen Zwerge aus einem einzelnen Ei geboren, das von ihrer Mutter behütet wird. Ihr Leben beginnt mit einem Larvenstadium, bis ihr Chitinpanzer im Alter von etwa 10 Jahren komplett ausgehärtet ist. Bis sie etwa 35 sind, gelten sie als Jugendliche. Sie leben etwa 150 Jahre.  

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.  

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.  

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
ability score increase: +1 / +2 or +1 / +1 /+1 to any Ability Score
age: Als Insektoiden werden die chtonischen Zwerge aus einem einzelnen Ei geboren, das von ihrer Mutter behütet wird. Ihr Leben beginnt mit einem Larvenstadium, bis ihr Chitinpanzer im Alter von etwa 10 Jahren komplett ausgehärtet ist. Bis sie etwa 35 sind, gelten sie als Jugendliche. Sie leben etwa 150 Jahre.
Size: Small
speed: 25ft.
Languages: Common, Dwarvish
race features:

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.  

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.  

Exoskeleton - Natural Armor

The exoskeletal nature of your Skin makes you naturally durable. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.  

Ancient Knowledge - Armor Inlays

Rumors have it that the old Dwarves of Bechtarv developed a method of inlaying metal alloys into the exoskeletal parts of their skin. Few Dwarves still know how to do that, but there might be certain individuals out there who still practice this craft. Doing so costs the same as heavy armor and grants the Stats of the respective type of Heavy armor without posing a disadvantage to stealth checks.

Created by

Moose_OTshokola.

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