Karma | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Karma

Level 1 Archfey Patron

At Level 1, As mischievous as they are, the fey do still admire the do-gooders. When you or an ally use the dice from your guidance cantrip, a fey spirit comes to help you out. The fey spirit takes the form that you choose from the provided list. Each creature choice brings something different to the than the others in many ways both in and out of combat. Some things they all have in common are:

  • Their health dice increases at certain levels, 2dX at level 1, 4dX at level 6, 6dX at level 10, and 10dX at level 14.
  • You get Animal Handling Proficiency when you have a creature.
  • It has temporary equal to your Cha mod + Prof mod+ Warlock level.
  • They are controlled on your bonus action in initiative order.
  • You can choose use your bonus action to give it temporary hitpoints equal to your cha mod worth of d4's and move it half it's movement. If you do this, it may not take the attack action, but rather can take the dodge, disengage, or help actions.
  • Outside of combat, you may choose to "heal it's wounds" in which you channel over it for 1 minute and it will replenish it's starting temporary hitpoints.

  The Options:    
 


Created by

Lord Retrospect.

Statblock Type

Feat

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