Thermae | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Thermae

Not long after, when the Ancient elves created the Forsaken Races, the humans of the realm began experimentation with several creatures in hopes of replicating the effects. While most of the attempts failed in creating a compatible race, the mages at the Spiral Tower suceeded in combining an elemental with a human male and female. Their elemental side often clashed with the trappings of civilized life. Discontented with their origins and unable to fit in with other humans, they self exiled themselves to the Crystalline forest, far north from any settlement.
ability score increase: When determining your character’s ability scores, increase strength score by 2 and increase two different scores by 1, or increase one score by 2. You can't raise any of your scores above 20.
age: Thermae typically live to be around 100, however there are known instances of members living to be about 150 years old.
alignment: N/A
Size: Medium
speed: 30 ft
Languages: Common
parent race:
race features:
Giants Might. You have proficiency in the Athletics skill, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountians Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest. You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet. (Chenoo) You are resistant to fire damage and are able to survive in high temperatures, up to 2000 degrees F (Infernata). Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Intimidating Presence. When you make a Intimidation or Persuasion check, you can do so with advantage as long as the target creature is at a lower level than you.   Chenoo- Ice born, You know the Frostbite cantrip. Once you reach 3rd level, you can cast the Ray of Frost cantrip once without spell slots, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Infernata- Fire Heart, You know the Produce Flame cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
The Thermae males and females differ wildly in their biology. Decended from fire and ice elementals, the males tend to be much larger and most notable bluish in skin tone, where as the females tend to be slightly smaller and have a reddish complexion. Preffering to stay in the mountinous climate, the females reside closest to the village center, protected by large bonfire that is kept magically. Their society is somewhat matriarchal, however males are given almost as much ruling power as females. Chenoo have enlarged antlers, not too dissimilar to elk antlers, while females posess curled horns, such as what you would see on a ram.

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AmiratheDark.

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