Ixtali | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ixtali

Renowned for its mastery of elemental magic, Ixtal was one of the first independent nations to join the Shuriman empire. In truth, Ixtali culture is much older—part of the great westward diaspora that gave rise to civilizations including the Buhru, magnificent Helia, and the ascetics of Targon—and it is likely they played a significant role in the creation of the first Ascended.
But the mages of Ixtal survived the Void, and later the Darkin, by distancing themselves from their neighbors, drawing the wilderness around them like a shield. While much had already been lost, they were committed to the preservation of what little remained...
Now, secluded deep in the jungle for thousands of years, the sophisticated arcology-city of Ixaocan remains mostly free of outside influence. Having witnessed from afar the ruination of the Blessed Isles and the Rune Wars that followed, the Ixtali view all the other factions of Runeterra as upstarts and pretenders, and use their powerful magic to keep any intruders at bay.
ability score increase: +1 DEX, WIS or INT
age:
Size: Medium
speed: 30
Languages: Common, Ixtali, Shuriman
parent race: [blocklink:

Human

The humans. Adaptable, intelligent and numerous, the most predominant race of Runeterra continues to spread throughout Runeterra, establishing all sorts of civilizations whose variety represents the sheer flexibility of the human mind and body.

If there is to be one trait that can considered the definition of human, it would be their stubborness. They will fight for their beliefs, be it through speech or through force, and many of them will give their all to protect their home and kin.

Make no mistake. While other races may possess exotic features and powers, humans achieved their position in Runeterra for a reason. Within them runs ancient bloodlines that sometimes manifest themselves in extraordinary powers, while their ability to learn and master skills is unmmatched.
ability score increase: Two different ability scores of your choice increase by 1.
age:
Size: Medium
speed: 30
Languages: Common
sub races:
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race features:
- 1 skill proficiency, tool proficiency or instrument proficiency of your choice
  • you gain other features, depending on your Origin
  • ]
    race features:

  • skill proficiency: you are proficient in Nature, Arkana, Stealth or Survival, Investigation
  • Control Elements: You learn one Cantrip of your Choice from: Shape Water, Mold Earth, Control Flames, Gust or Druid Craft and can use it as a Bonus Action.
  • Elemental Affinity: When you deal Damage with a Spell or a Weapon Attack, you can choose to change the Type of the Damage to Lightning, Fire or Cold Damage for this Round. You can use this feature a number of times equal to your proficiency modifier, and cant do so again until you finish a Long Rest.

  • Created by

    KhaosKing.

    Statblock Type

    Race/Species

    Link/Embed