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Thraintar & Matthias_von_Schwarzwald @ DND Byond

Kitsune, PF Modified

From Pathfinder: Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an anthropomorphic fox. Despite an irrepressible penchant for deception, kitsune prize loyalty and make true companions. They delight in the arts, particularly riddles and storytelling, and settle in ancestral clans, taking their wisdom from both the living and spirits.   Quick-witted and nimble, kitsune make excellent bards and rogues. It is not uncommon for one to pursue sorcery, while those few born with white fur and pale eyes usually become oracles.
Kitsunes are a type of Yōkai which translates to 'fox spirits' in the common tongue. In their natural form, they are anthropomorphic foxes. Despite their good intentions, kitsune were viewed negativity due to their trickster nature. They are known to lie, cheat, and steal and to possess women. Their tricks were never malicious and always are petty or just outright silly. Those kitsune who uses malicious tricks that causes severe bodily harm and possible death are called nogitsune. Nogitsunes are mostly the main reason why people mistrust kitsune because some cannot tell the difference between the two. Likewise kitsune mistrust other humanoids who sometimes hunt them. Kitsune is also known to show loyalty to those who accept them the way they are.   Most open kitsune are found in Inari shrines due to the fact that Inari is their creator and they pay tribute to. To kill a kitsune in a Inari shrine invokes the wraith of the kitsune upon you. Is also a great insult to have them thrown into an animal cage or as a slave because they value freedom. Said kitsune victim will find ways to have revenge their captors/slavers in most inhuman way and its justified from the entire race.    
ability score increase: +2 Dexterity +1 Charisma
age: 0 - 150
Size: Medium
speed: 30ft
Languages: Common, Shou, and Sylvan
race features:
Darkvision: Due to hunting at night you have superior vision in the dark. You can see dim light within 60 feet of you as bright light and in darkness as if it was in dim light. You can't decern color in darkness, only shades of grey.   Kitsune shapeshift. As an action, you can assume the appearance of a specific single human form of the same sex. You always take this form when you use this ability. You cannot use your bite attack in human form. In order for anyone to see your true nature, they have to succeed on an Investigation check with a DC 8+your Deception modifier.   Tails. You have a number of tails equal to the highest level spell you can cast (minimum of 1).   Agile: You gain proficiency in Acrobatics.   Kitsune Magic: You learn the cantrips; Dancing Lights, Minor Illusion, and Vicious Mockery. Charisma is the spellcasting ability for these spells.   Natural weapons: In your natural form you have a bite attack that does 1d4 damage.  

AVAILABLE FEATS:

 

Superior Kitsune Magic

RACE: Kitsune, Charisma of 13 or higher

  • You can cast Disguise self (1st), Charm Person (1st) , Invisibility (2nd) , Hold Person (2nd), Major Image (3rd), Hypnotic Pattern (3rd), Confusion (4th), Phantasmal Killer (4th), Mislead (5th), Dominate Person (5th), Mass Suggestion (6th), and Programmed Illusion (6th).
    • In order to cast these spell this way You use the magic from your tails. For example: you have three tails, you can cast disguise self three times or can cast major image once. You regain one tail to use this feature per long rest.
    • Your spell casting ability is Charisma.
  • You gain the Green Flame Blade and Firebolt cantrips.


Superior Kitsune Shapeshift

RACE: Kitsune

  • You can use the Kitsune's Shapeshift as a bonus action.
  • You can disguise as another human you see. Make a deception check. The DC for the deception check is 10 + targets charisma saving throw. This is to copy mannerisms of said target. If you make it you have advantage on all deception checks to act as the target. If you fail the targets 'allies' will notice something suspicious and make a insight check against your roll.
  • You can turn into a fox (use Cat statistics). You still keep your hitpoints, skills checks, natural attacks (now finesse), proficiency bonus, ability scores (whichever is better) and the ability to speak (only speak Sylvan). You also can use class features and can cast kitsune spells. Spells requiring a somatic component automatically fail unless you have the War Caster Feat.


Vulpine Pounce

RACE: Kitsune, Superior Kitsune Shapeshift

You can spend a bonus action to charge. During the charge you shapeshift catching the enemy off guard. On the same turn all melee attacks (including melee spell attacks) are made with advantage. All opportunity attacks against you are at a disadvantage. In addition you add proficiency bonus to damage. You can do this once per short rest.


 

AVAILABLE SUBRACES

 

Thraintar@DND Beyond

Yako Kitsune

Yako Kitsune are your average kitsune. They are the balance between the nogitsune and zenko kitsune. They are more skilled using their words than their other brethren. Due to that they are more malleable in alignment than the Nogitsune and Zenko kitsune. Some Yako kitsune rather live a peaceful honest life in the hope of being accepted by other races. Others prefer to live in their human guise and hope they go unnoticed.
ability score increase: Dex +1
age: Adulthood @ 15, up to a millenia.
alignment: Good / Neutral
Size: Medium
speed: 30ft
Languages: Common, Shou, and Sylvan
parent race: Kitsune, PF Modified
race features:

Befuddling Words

You use your kitsune magic to confuse your targets with lies and half truths. You know the vicious mockery using the same spellcasting ability as the Kitsune magic feature. Instead of insulting the enemy as part of the spell description, you can use riddles and lies.  

Silver Tounge

You are naturally gifted to use your cunning words to affect peoples moods. Yako kitsune can deceive and persuade better than the average human. You gain proficiency in deception or persuasion.

Thraintar@DND Beyond

Nogitsune

Nogitsune are a perverted version of kitsune. There are three possible cause of the creation of the nogitsune:
  • Necromancy Gone Awry: One kitsune song describes how a necromancer tried to reanimate an army of undead kitsune. Kitsune no matter what state of death, values freedom above all. But due to this curse of undeath, the nogitsune envies the living.
  • Underdark Madness: A children's story tells a terrifying detail about a group of kitsune who sheltered themselves in the underdark in order to seek shelter from a cataclysm. During their stay they became lost. One by one kitsune fall into madness from the unspeakable horrors of the underdark. One kitsune manage to surfaced to tell the tale before he turned into a nogitsune.
  • Oathbreakers: The holy scroll of Inari describe nogitsune as Zenko kitsune who has renounce their faith of Inari in pursue of darker faiths. In turn Inari cursed them into the monsters they now became. She removed their tails therefore they live as a state of undeath. In order to live, the nogitsune have to have sustenance of blood and flesh instead of conventional food and water. Nogitsune have the same infamy as vampires and succubi because of this.
  Nogitsune have black fur and blood red eyes. Their fangs are more pronounced and a lot more deadly than ordinary kitsune. They use their fangs to drain the life-force of the target and feed on it to heal their wounds.   Note: This is a villainous option that DMs can use to create adversaries for the players. Players who want to build a nogitsune are recommended to play a redemption character.
ability score increase: Con +1
age: Adulthood @ 15, up to a millenia.
alignment: Evil
Size: Medium
speed: 30ft
Languages: Common, Shou, Abyssal
parent race: Kitsune, PF Modified
race features:

Undeath

Due to the nature of undeath you are more resilient to life drain effects. You are resistant to necrotic damage.  

Life Drain

You have the ability to feed of the life-force of a victim. When you make a bite attack the target needs to make a Consitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 necrotic damage on a failed save, and no damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Then the damage you dealt heals you equal to the necrotic damage. After you use your life drain, you can’t use it again until you complete a long rest. Undead and Constructs are immune to this effect.  

Tailess

Due to your curse you have no tails. Therefore you cannot use the Kitsune Magic racial feature.

Thraintar@DnD Beyond

Zenko Kitsune

Zenko Kitsune are known as celestial foxes. Blessed by birth by their deity Inari, Zenko kitsune are more friendly and compassionate than the rest of their brethren. They are good mediators to kitsune/non-kitsune matters. Most of them dedicate their lives to Inari through different means. Some stay in a temple in a community, some are wandering priests, and some are bards. You could never ask for a better friend than a Zenko Kitsune.   Zenko Kitsune have white or golden fur and golden eyes due to being born with Inari's blessing. Most Zenko kitsune don't bother switching to a human form due to the calming aura they emit to others.   Restriction: Zenko Kitsune only worship Inari or a deity similar to Inari.
ability score increase: Cha +1
age: Adulthood @ 15, up to a millenia.
alignment: Lawful Good
Size: Medium
speed:
Languages: Common, Shou, Sylvan, Celestial
parent race: Kitsune, PF Modified
race features:

Inari's Servant

You know the produce flame cantrip. When you reach 3rd level, you learn how to cast the bless once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you learn how to cast aid once with this trait and regain the ability to do so when you finish a short rest. Charisma is your spellcasting ability for these spells.

Apperance

  From Pathfinder: A kitsune has two forms—a single human form and its true form, that of a humanoid fox. In their human forms, kitsune tend toward quickness and lithe beauty. In all forms they possess golden, amber, or brilliant blue eyes. In their true forms, they are covered with a downy coat of auburn fur, although more exotic coloration is possible.     In their natural form kitsune are anthromorphic foxes. Kitsune have fur in various shades of red and brown. Their eyes have vertical slit pupils that have an arrange of colors from cobalt blue to golden yellow. They also have a tail that helps them balance on their legs. Some kitsune have multiple tails but they never have more than nine tails. Due to their diditigrade feet they have a hard time wearing shoes like a human. They also have claws that are more pronounced than a normal humans fingernails but they are impractical to use in combat due to the victim having a shallow scratches as a result. Their fangs on the other hand are deadly if one is not careful. The kitsune uses their fangs as a last resort in close quarters combat.   Zenko Kitsune have white or golden fur and golden eyes due to being born with Inari's blessing. Most Zenko kitsune don't bother switching to a human form due to the calming aura they emit to others.   Nogitsune have black fur and blood red eyes. Their fangs are more pronounced and a lot more deadly than ordinary kitsune. They use their fangs to drain the life-force of the target and feed on it to heal their wounds.  

Mental Prowess

  Kitsune have great mental fortitude that is on par with the high elves. They have remarkable cunning that they use solve problems in the most unlikely solutions imaginable. Due to their familiarity to illusions and enchantments, kitsune often use honeyed words or pranks to oppose their enemies. They can use what humans called 'foxfire', a harmless blue flaming orb that floats above the ground. Skilled kitsune can weave illusions using this ability. Striking with a bargain with a kitsune is dealt with caution. They will find loopholes in every agreement to bypass.  

Tailed Scion

  Kitsune are descendants of their nine-tailed Deity Inari. While its not uncommon to see a kitsune with multiple tails. It is very rare for kitsune to acquire their ninth tail. Kitsune can gain additional tails through hard work and enlightenment. In special circumstances Inari rewards tails to kitsune who has done a good deed. The amount of tails also shows the amount of authority they have in the kitsune political structure. It is rumored that some kitsune can channel their magic through their tails.  

Shapeshifting

  Due to their nature, kitsune had an inborn ability to take a form of a human. Their human form is unique as their natural form. They can shapeshift into a specific human of the same gender. Like humans, both natural and human forms are heredity. Most kitsune in their natural/human form are people from Wa in Kara-Tur. Some kitsune master their shapeshifting art to the point where they can shift into a fox or shift into a person they have seen recently. While this fools most people, the natural disguise can been circumvented by a keen sense of smell or intuition.  

Society

  A kitsune society is not much different than most humans. The "government", if one can call it that, is based of the number of tails. The main difference in kitsune society is that they are free spirited. They don't subjugate their own kind unless its absolutely necessary. The nine tailed kitsune are leaders where the one tailed kitsune being the commoners. Noguitsune are the rouge elements of the kitsune society. Therefore causing an eternal kin-strife between the notgitsune and the other kitsune.  

Marriage

Once a kitsune reaches adulthood around the age of 16, the kitsune will have an annually time of lust. This time usually occur during the spring and lasts for a whole month. It is common for a kitsune to find a spouse during this time.   In the old days, all kitsune have to do in order to get married is to declare their marriage. Now they have adopted human customs of matrimony for fun an amusement. During a ceremony there will be ghostly lights called foxfire and a sunshower to ward off intruders. One rumor is also partly true. They don't like uninvited guests during this ceremony. But when an unlucky soul stumbled into their mist, they take that person and put into a hot pot of water only to be cleaned and then invited to the ceremony.   Kitsune also can mate with humans. While it is rare, the fact is that humans are compatible to create offspring with kitsune. If this the case the human has to go through a kitsune wedding as if he/she is a kitsune. The offspring of the kitsune in this fashion is always kitsune.  

Life

A normal kitsune woman can give birth to average of four kitsune per pregnancy. Due to the high mortality rate for newborn kitsune, only a kit or two will survive the first five years of its life. Because of this a kitsune doesn't get a formal name until the age of five. Once they reach this age the kitsune's family celebrate privately. Once a kitsune reaches adulthood, a coming of age celebration occurs. During this celebration mischief befalls the town the kitsune congregate in for the ceremony. One custom requires the kitsune in their natural form for the whole night.  

Death

When a kitsune dies from natural or unnatural causes, the proper thing to do is to cremate the remains. This is to prevent necromancers to animate the corpse. Then the ashes are distributed back into the nature. Lastly the remaining family members would receive a scroll that tells them about the life of the deceased. These scrolls are written by Inari herself and warded with powerful protection wards. One must have this scroll in order to preform a Resurrection or similar based ritual. Necromancers beware! Trying to create an undead kitsune always results in a Nogitsune. Those who are unfortunate to create them always ended up as their lunch.   THIS VERSION OF THE KITSUNE RACE IS BASED OFF THE PATHFINDER VERSION, CONVERTED TO DND 5e BY Thraintar & Matthias_von_Schwarzwald, AND IS NOT THE OFFICIAL 5e VERSION OF KITSUNE. You can find documentation on their version from here: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/5719-kitsune-race-pathfinder-version, https://www.dndbeyond.com/races/17205-kitsune

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freakmoch.

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