Skeletal Vines | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Skeletal Vines CR: 1/2

Medium plant, undead,
Armor Class: 13
Hit Points: 22 (4d8+4)
Speed: 20 ft

STR

14 +2

DEX

10 +0

CON

12 +1

INT

1 -5

WIS

3 -4

CHA

1 -5

Skills: False Appearance. While the skeletal vines remain motionless, they are indistinguishable from normal vines.
Damage Vulnerabilities: fire
Damage Resistances: bludgeoning, piercing
Damage Immunities: poison
Condition Immunities: blinded, deafened, frightened, poisoned
Senses: blindsight 30 ft. (blind beyond this radius)
Languages: understands Common but can't speak
Challenge Rating: 1/2

Actions

Tendril. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) slashing damage.   Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the vine can't constrict another target.

Usual Tactics

Skeletal Vines use their Tendril attack to slash at nearby targets and attempt to Constrict to immobilize foes. Skeletal Creepers use their Necrotic Spores attack to target opponents from a distance and engage in melee combat using their Claw attack.

Skeletal vines, once vibrant and verdant, now stand as eerie remnants of corrupted nature. These undead plants have twisted and withered into skeletal forms, their once-lush leaves replaced by bone-like growths. When they come to life, they move with an unsettling grace, their tendrils slashing through the air with an otherworldly precision. Although they lack eyes, their blindsight allows them to sense and ensnare their prey. Their presence is a grim reminder of the necrotic forces that have infested The Verdu Valley, and the air around them grows unnaturally cold as they approach.

Created by

Takedo90.

Statblock Type

Monster

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