Elk | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules, pg. 125

Elk CR: 1/4

Large beast, unaligned
Armor Class: 10
Hit Points: 13 (2d10+2) [roll 2d10+2]
Speed: 50 ft

STR

16 +3

DEX

10 +0

CON

12 +1

INT

2 -4

WIS

10 +0

CHA

6 -2

Senses: Passive Perception 10
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 2d6 damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 1d6+3 bludgeoning damage.   Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 2d4+3 bludgeoning damage.

Suggested Environments

Forest, Grassland, Hill


Created by

Arcavato.

Statblock Type

Monster

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