Loose Mass. When this creature takes bludgeoning, slashing, force or thunder damave: spawn 1d6 Crawling Claws. If the Corpse Mould dies, Crawling Claws spawned in by this ability have their hit points dropped to 0. Regeneration. If this creature has been struck by acid or fire damage since the end of its last turn, this ability does not activate. At the start of each turn, this creature can absorb one undead within 5ft. of it, and regain 20hp.
Stray Arm. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage. If the d6 results in a 1, deal 4 damage to this creature and spawn 1 Crawling Claw. If the d6 results in a 6, the target must succeed a DC 14 STR saving throw or be grappled. Grasping Wave. Melee Weapon Attack: The corpse mould moves 15ft in a straight line in any cardian direction. All creatures this monster passes over or stops on must make a DC 15 STR or DEX saving throw. On a success, the target takes (current hp/20, rounded up) crush (bludgeoning) damage. On a failed saving throw, the target takes (current hp/10) crush damage, and the target(s) are knocked prone. A creature grappled by the Corpse Mould automatically fails this roll, and it moved with the Corpse Mould, and must make a DC 15 CON saving throw. On a failed save, the grappled creature ingests part of the Corpse Mould, and is infected with Half-Dead Humours. Half-Dead Humours: this creature cannot expend hit dice until Half-Dead Humours ends or is removed. Each day this creature loses 1 speed perminantly until the Half-Dead Humours ends or is removed; whenever this creature takes a long or short rest, it loses 1 max hp perminantly. Each day, this creature can attempt to end this effect by succeeding on a CON saving throw with the DC equal to the creatures max hp, to a maximum of 21. Half-Dead Humours can be removed by a Protection from Poison, or Remove Curse spell.