Allied Hunter | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Allied Hunter CR: —

Small to Medium beast,
Armor Class: 10 + PB (natural armor)
Hit Points: 10 (Air Only) or 20 (Land and Water Only) plus (5 × PB)
Speed:

STR

18 +4

DEX

12 +1

CON

16 +3

INT

6 -2

WIS

14 +2

CHA

5 -3

Skills: Stealth +1 plus PB, Survival +2 plus PB
Senses: darkvision 60 ft., passive Perception 12
Languages: understands the languages you speak
Challenge Rating:
Proficiency Bonus: equals your Proficiency Bonus

Speed 30 ft.; climb 30 ft. (Land only fly 40 ft. (Air only swim 30 ft. (Water only)   Claw-Called. The hunter has advantage on attack rolls against a creature that is frightened, grappled, incapacitated, or under the effects of a curse spell you cast.   Curse Eater. Once per turn, when the hunter deals damage to a creature that is under the effects of a curse spell that you cast, the hunter regains PB hit points.   Aquatic Adaption (Water Only). The hunter can breathe only underwater. It has advantage on Dexterity checks and saving throws in aquatic environments.   Tenacious (Land Only). The hunter has advantage on Strength checks made to grapple a target or escape from a grapple.

Actions

Multiattack. The hunter makes a number of attacks equal to half your proficiency bonus (rounded down).   Hunter’s Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 plus PB piercing damage


Created by

That.One.Guy.

Statblock Type

Monster

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