Jet trooper | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Excal-heim

Jet trooper CR: 2

Medium humanoid (any race), any lawful
Armor Class: 16 (Chain mail)
Hit Points: 60 8d8+24
Speed: 30 ft , fly: 60 ft

STR

16 +3

DEX

10 +0

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

14 +2

Skills: Perception +4, Intimidation +4, Investigation +2
Senses: passive Perception 14
Languages: any one language (usually Common)
Challenge Rating: 2 ( 450 XP)

Auto-health(1/day). When the jet trooper starts its turn below 50% hp, it regains 12 2d6+5 hit points.
Drops 1 Auto-Health.

Actions

Spear Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: 6 1d6+3 Slashing damage.
Grenade toss. The jet trooper throws one of the following grenades up to 20 feet(40 ft. when flying). Each creature in a 10-foot radius must make a DC 13 dex save to avoid damage.
Normal Grenade. deals 11 2d6+4 force damage.
D20 Grenade. Deals 8 1d8+4 force damage. Roll 1 effect from the Mana Steel Wild Magic.


Created by

stormgate_dnd.

Statblock Type

Monster

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