Tellus' Standard Reference
Able Bodied Seaman (Common Sailor)
Medium Any, Sailor, Any
Armor Class 12
Hit Points 1d8+2
Speed:
30 ft
Saving Throws Str, Con
Skills Athletics +5, Survival (Ocean) +5
Senses Passive Perception: 12
Languages Common
Challenge Rating 1
Proficiency Bonus +2
Description
Sailors ply the oceans and waterways of the world for a living, experts in watercraft of all kinds.
Bonds
Their crew and captain
Flaws
They like to drink a little too much, as a general rule
Suggested Environments
The deck of a ship, or a seedy tavern with fantastic music.
Sea Legs: Years spent aboard heaving decks, dodging swinging blocks and tackle, have made sailors extremely hard to knock down.
Sailors get advantage on saving throws against being knocked prone.
Actions
Dagger: +4 to hit, 1d4 Piercing Damage
Belaying Pin (club): +5 to hit, 1d4 Bludgeoning Damage
Light Crossbow: +3 to hit, 1d8 Piercing Damage
Reactions
One Hand for the Boat: Using the age-old axiom "one hand for the boat, one hand for yourself", sailors have gotten used to hanging on during rough weather, when the boat kept trying to throw them overboard.
If a sailor falls from a height, at the GM's discretion they can make a DC15 Athletics check to catch themselves at the last second.