Hussar | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Hussar

ability score increase: +1 All
age: 45
alignment: Usually Evil
Size: Medium
speed: 35ft
Languages: Common +1 of choice
race features:
Choose a Feat
Healing Factor: Gain extra HP per hit dice used during short rest (prof + CON per dice) and extra hp from healing potions & healing spells targeting you (add your Con & prof bonus)
Go-Juice Dependancy: Hussar's need to consume Go-Juice to stay sane and healthy. Hussar's need have atleast one Go-juice at dawn everyday. Penalties: Day 1: -1 to all checks and hit rolls. Day 2: -3 to all checks and hit rolls, Day 3: Hallucinations & WIS check DC 5, if failed go into a rage and attack the nearest creature. Make a DC 10 wis save every turn, only one rage a day. Day 4: Same thing but DC's are +5
Day 5: Autofail initial rage check, DC to save is 20.
Day 6: Death
Hussars are genetically engineered humanoids designed for battle and war.

Created by

nirogg.

Statblock Type

Race/Species

Link/Embed