Skeletal Alchemist | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ghosts of Saltmarsh

Skeletal Alchemist CR: 1/2

Medium undead, lawful evil
Armor Class: 11
Hit Points: 32 5d8+10
Speed: 30 ft

STR

9 -1

DEX

13 +1

CON

15 +2

INT

14 +2

WIS

10 +0

CHA

9 -1

Skills: Arcana +4
Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands all languages it knew in life but can’t speak
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The skeletal alchemist makes two Lob Acid attacks.   Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 1d6+1 slashing damage.   Lob Acid. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 1d8+1 acid damage.

This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory, often falling dormant for long periods of time.

Created by

Arcavato.

Statblock Type

Monster

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