Ash Zombie | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lost Mine of Phandelver, pg. 31

Ash Zombie CR: 1/4

Medium undead, neutral evil
Armor Class: 8
Hit Points: 22 3d8+9
Speed: 20 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: WIS +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 8
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.   Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) bludgeoning damage.

These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago.

Suggested Environments

Urban


Created by

Arcavato.

Statblock Type

Monster

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