race features:
You have Advantage on any Saving Throw you make to end the Grappled condition on yourself. You also count as one Size larger when determining your carrying capacity and the weight you can push, drag, or lift.
You gain proficiency in Smithing.
Resistance - fire/flames/heat half damage
Weakmes - water magic, double damage - Xd4+con mod (gain 1d4 every odd level)
Fiery blow - once per turn, one attack made can do an extra 1d5 fire damage by ignighting their fists or feet. (Only works on unarmed strikes). Must be declared before the hit role is made. At 5th,10th,15th and 20th level you add an extra 1d5. Cannot be used as a projectile. Will ignite flamable objects if they are punched. Visually hands set ablaze and they eyes look on fire
Giantisation - beginning at the 5th level, you can grow to 15ft tall, gain 1ft evey level after that (max 30ft). Gains advantage on attacks and strength roles alsp advantage on grappling large creatures, also gains temporary hit points equivelant to lvl+ con mod also roles an extra 1d8 for damage. Can also on a succsesful hit role to knock prone as a free role. Can only grow if there is enough space and it is a once per long rest (also still only once at lvl 20)and also gains 1 level of exhaustion.
Size and Weight - 7’ to 10’ tall, 240 to 340 lb.