Symbol | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Symbol

7-level Abjuration

Casting Time 1 minute
Range Touch
Duration Until Dispelled
Components VSM
Materials Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes.

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.   You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

Class(es): Bard, Cleric, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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