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Prismatic Spray

7-level Evocation

Casting Time 1 action
Range Self
Duration Instant
Components VS

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a dexterity saving throw. For each target, roll a d8 to determine which color ray affects it. 1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.   2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.   3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.   4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.   5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.   6. Indigo. On a failed save, the target is restrained. It must then make a constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.

Class(es): Wizard, Sorcerer

Created by

Westmaster_Funk.

Statblock Type

Spell

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