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Varis Oakenheel

Medium Half Elf, Owner of the tavern The Green Dragon, Neutral Good

Armor Class 14
Hit Points 91 (14d8 + 28)
Speed: 30 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

14
( +2 )

INT

12
( +1 )

WIS

14
( +2 )

CHA

20
( +5 )

Saving Throws DEX +6, CHA +9
Skills Acrobatics +6, Perception +10, Performance +13, Persuasion +13, Stealth +10
Condition Immunities Magic can't put you to sleep.
Senses Passive Perception 20, Darkvision
Languages Common, Elvish, Gnomish
Challenge Rating 9 (5,000 XP)
Proficiency Bonus +4

Ideals

Respect

Bonds

His tavern, employees and family (husband Marcus, son Jackson 8, daughter Mary 5, parents in law Rimardo + Jalana and sister Alexandra)

Flaws

He would do anything for his family, even if he knows that it's wrong.

The bard is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has the following bard spells prepared:

At will: mage hand, mending, minor illusion, vicious mochery

1/day: greater invisibility, hold person, hypnotic pattern, legend lore, major image, Otto's irresistible dance, polymorph, project image, seeming, true seeing

3/day: charm person, detect magic, faerie fire, healing word (3rd level)


Jack of All Trades. The bard adds an additional +2 bonus to any ability checks they make that they are not already proficient in.   Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d10 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.   Extra Attack Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.   Battle Magic At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.   Fey Ancestry. You have advantage on saving throws against being charmed and magic can't put you to sleep.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.   Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  

Bonus Actions

  Bardic Inspiration (5/rest). One creature (other than the bard) within 60 feet that the bard can see gains a d10 bardic inspiratio die. The creature can add the bardic inspiration die to one attack roll, ability check, or saving throw it makes within the next 10 minutes. Alternatively, when an attack roll is made against the creature it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.


Created by

Ash Bourbon.

Statblock Type

NPC Sheet

Link/Embed