The first human settlers came to Khorvaire about
3,000 years ago, landing in the area now known as the
Lhazaar Principalities. From there, they began a slow
but inexorable spread across the continent, disrupting
the placid elven empire of Aerenal and leaving further
ruined remnants of fallen Dhakaani goblin kingdoms
in their wake. During this migration, they founded the
settlements that would grow into the Five Nations. Even
today humans make up the majority of the population
in these countries. Despite their relatively short lifes-
pans-or perhaps because of them-humans are inno-
vative, adaptable, and aggressive, always pushing their
limits and pursuing new ideas.
Humans prove extremely diverse; a barbarian from
the Demon Wastes has little in common with a Brelish
rogue. When creating a human character, consider
where you're from and how that's reflected in your class
and background. Chapter 2 presents an overview of
the nations of Khorvaire and ideas for characters tied
to those lands. Aundair is a logical place of origin for a
wizard character, but your wizard could be a down-and-
out arcanist from the alleys of Sham or a Lhazaar pirate
with a knack for the mystic arts.