1 | Overload Surge: The energy channeled surges uncontrollably, causing a feedback loop. The Paladin takes 1d6 radiant (or appropriate energy type) damage and is stunned for 1 round. |
2 | Misdirected Burst: The energy release is misdirected. Instead of the intended target, a random adjacent ally or object is hit by the smite, taking the intended damage. |
3 | Energy Drain: The EAR drains more energy than intended. Expends an additional spell slot (or equivalent resource) without additional benefits. |
4 | System Glitch: The EAR momentarily glitches, causing the Paladin's next attack to be made with disadvantage. |
5 | Temporary Shutdown: The energy channeled overloads the EAR's circuits, preventing the use of Divine Smite for the next 10 minutes. |
6 | Harmonized Channeling: The Paladin finds a perfect harmony with the EAR. The energy cost of the Divine Smite is halved for this use (round up if necessary).
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7 | Reverberating Power: The channeled energy reverberates with additional force. The next time the Paladin uses Divine Smite within 1 hour, they add an additional 1d8 to the damage.
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8 | Inefficient Release: The energy is released inefficiently, dealing half the intended damage to the target.
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9 | Delayed Reaction: The channeled energy takes a moment to activate. The additional damage from the Divine Smite is delayed until the start of the Paladin's next turn.
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10 | Synchronized Resonance: The EAR and the Paladin's weapon achieve perfect resonance. The Paladin's weapon emits a radiant glow for the next hour, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. This light is difficult to extinguish and isn't affected by darkness or similar effects. |