Ancient Nexus Guardian | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Ancient Nexus Guardian CR: 7 (2,900 XP)

Large construct, neutral
Armor Class: 17 (Natural Armor)
Hit Points: 135 (18d10 + 36)
Speed: 40 ft , fly: 10 ft

STR

20 +5

DEX

12 +1

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

8 -1

Skills: Perception +6, Arcana +4
Damage Resistances: Force
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Darkvision 120 ft., Passive Perception 16
Languages: Understands Common, Primordial, and Celestial but can't speak
Challenge Rating: 7 (2,900 XP)

3/day: Counterspell (3rd level): You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability (Wis). The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.


Aversion to Hostility. The guardian initially does not attack creatures unless they pose a direct threat to the Nexus Heart. If the guardian is attacked or witnesses an attack on the Nexus Heart, it enters combat mode.   Immutable Form. The guardian is immune to any spell or effect that would alter its form.

Actions

Multiattack. The guardian makes two melee attacks. It can forgoe one of the melee attacks to instead use its Arcane Blast   Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 5) bludgeoning damage.   Arcane Blast. The guardian releases a burst of arcane energy. Each creature in a 15-foot cone originating from the guardian must make a DC 14 Dexterity saving throw, taking 24 (7d6) force damage on a failed save, or half as much damage on a successful one.   Defensive Pulse (Recharge 5-6). The guardian emits a pulse of energy in a 30-foot radius. All creatures within the area takes 12 (4d6) force damage and must make a DC 14 Strength saving throw. On a failure, the creature is knocked back 20 ft. from the guardian and are knocked prone   Arcane Resonance. The guardian can manipulate arcane energies within a 30-foot radius centered on itself. As a bonus action, it creates an area of arcane resonance. This zone grants all creatures within advantage on Intelligence (Arcana) checks and allows them to cast spells requiring verbal components without speaking.   Resonance Link. The guardian can establish a magical link between creatures within 30 feet of itself. As an action, it can choose two creatures within range to create a telepathic connection. These creatures can communicate with each other telepathically as long as they remain within 1 mile of the guardian. The link lasts for 24 hour(s).   Nexus Mend. The guardian can channel the Nexus's restorative energies to mend objects. As an action, it can touch a non-magical object no larger than 10 cubic feet. The object is repaired, regaining 10 hit points. If the object used to be magical, the guardian can call upon the Nexus to restore its magical properties, this takes 12 hours of uninterrupted stasis.

The Ancient Nexus Guardian is a colossal construct that stands as a silent sentinel within the heart of Aethralis. Towering at over twenty feet tall, it is an imposing figure of ancient artifice. Crafted from intricate filigree of glistening mithril and adorned with Aetherium Crystal accents, its form is both elegant and awe-inspiring. Gleaming, sapphire-like eyes flicker with arcane energy, casting an azure glow that illuminates the chamber it protects. Its body resonates with the hum of the Nexus Heart, and its limbs are adorned with intricate, rune-carved gauntlets that crackle with potential. The Guardian's presence exudes an aura of enigmatic wisdom and unfaltering determination, embodying its dual role as protector and steward of the realm.   Though motionless for eons, the Ancient Nexus Guardian is a living testament to the advanced craftsmanship of the Aelirians, forever bound to the ethereal core of Aethralis, its purpose as enigmatic as the realm itself.

Suggested Environments

The Ancient Nexus Guardians reside within the Nexus Heart chamber, guarding it from any potential threats.


Created by

LavinFluff.

Statblock Type

Monster

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