Shadowspawn | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Compendium of Aia

Shadowspawn CR: 1

Medium undead, neutral evil
Armor Class: 12
Hit Points: 22 hp (5d8)
Speed: , can hover

STR

1 -5

DEX

14 +2

CON

10 +0

INT

10 +0

WIS

10 +0

CHA

12 +1

Skills: Proficiency Bonus +2
Damage Vulnerabilities: Radiant
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Ghul
Challenge Rating: 1

Incorporeal Movement. The shadowspawn can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.   Sunlight Sensitivity. While in sunlight, the shadowspawn has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Withering Stare. Ranged Spell Attack: +4 to hit, reach 30 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Wisdom saving throw or be frightened. Once used this Ability may become usable again in 1d4 rounds.   Necrotizing Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit 7 (2d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or take an additional 2d6 necrotic damage.


Created by

Cerebrya.

Statblock Type

Monster

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