Accustomed to life in the night time realm, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
You have proficiency with the battleaxe, handaxe, throwing hammer and warhammer.
You have proficiency with light and medium armour.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
For 1 minute, you magically increase in size, along with anything you are wearing or carrying. While enlarged, you are Large, you may double your damage dice on Strength-based weapon attacks, and make Strength checks and Strength saving throws with advantage. If you lack the room to become Large, you attain the maximum size possible in the space available.
You may use this feature again after a short or long rest.
You magically turn invisible until you attack, cast a spell, or use Enlarge, or until your concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment you wear or carry is invisible with you.
You may use this feature again after a short or long rest.
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to percieve is in idrect sunlight.